Beginning of Heaven and Earth
Trap Normal

Beginning of Heaven and Earth

  • Archetype:
  • Black Luster Soldier

  • View:
  • 3827




Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

Beginning of Heaven and Earth — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Starter

Why it scores here

The card is a conditional Warrior searcher: the opponent picks one of three revealed Warriors at random, and only a Black Luster Soldier or Gaia The Fierce Knight monster is added to hand, while a miss sends all three to the Graveyard. Its score comes from reliable access to its archetype bodies, which is backed by 100 of 100 sampled decks running it at 1.49 copies on average and strong co-deck partners. The high archetype count is mostly one Black Luster Soldier and Gaia family, so it does not earn much generic portability. No combo boards were recorded, so the conversion and starter scores rest on the card text alone.

Axis scores

Axis Score Evidence
Accessibility 60 Deck evidence shows 100 of 100 sampled decks run it, but it is a set trap, so it needs a set turn and a random opponent pick before it finds a body (observed + verified).
Combo & Conversion 45 The text only shows that it returns a Warrior-type body to hand, and no combo boards were recorded to confirm what that body builds into (inferred).
Resource Economy 55 A successful hit is a 1-for-1 search, and a miss spends the card and sends three Deck cards to the Graveyard for no return (verified + inferred).
Effect & Interaction 5 The card has no negation, removal, or disruption effect (verified).
Material Utility 15 The card is not a body and cannot be used as material; only the searched monster carries material value (verified).
Resilience & Flexibility 45 As a set Trap it is exposed to trap negation, and its once-per-turn limit cuts redundancy, though it spreads across several archetype homes (verified + inferred).
Deck-Building Efficiency 70 It is not a garnet or brick, averages 1.49 copies, and is cheap to run across homes, with a 1-per-turn restriction as its only cost (observed + verified).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable access to Black Luster Soldier and Gaia monsters, shown by 100 of 100 sampled decks running it
  • Cheap to run at 1.49 copies on average, with no garnet or brick restriction
  • Strong, consistent co-deck partners such as Gateway to Chaos and Beginning Knight

Weaknesses

  • Set-trap speed: it needs a set turn before it can search
  • Random opponent pick means a miss sends all three revealed Warriors to the Graveyard
  • Once-per-turn restriction and no effect beyond the search
  • No combo boards recorded, so the conversion value is inferred from text

Counters / choke points

  • Generic trap negation (inferred from set-trap nature; no card-specific counters in evidence)

Best use

Searcher/Tutor (conditional). Decks: Black Luster Soldier, Gaia The Fierce Knight. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: reveal 3 Warrior-Type monsters, opponent picks 1 at random, add BLS/Gaia to hand on a hit, else send all to the GY, once per turn; 100 of 100 sampled decks run it, average 1.49 copies, max 3; Top co-deck partners: Gateway to Chaos 79%, Beginning Knight 75%
  • Observed: Co-deck frequency measured from the deck sample only; no combo boards recorded (appearances 0)
  • Inferred: Searched monster becomes the real payoff, so conversion depends on the body that is found; Set-trap timing and trap negation are the main interaction risks
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only guides give generic context only; no rulings or metagame data











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